When controlling the bubble, you have to be wary of fans, spikes and leaking pipes of acid which cause the bubbles to burst. This gum probably isn’t the sort you’d find lying around on store shelves not only can it switch levers and press buttons, but it can lift some fairly hefty crates - I’m thinking it must be industrial strength. The first of which is controllable bubbles of gum which are used to reach areas that you wouldn’t have been able to get to otherwise. These are the basics of Archibald’s Adventures but as you make your way through the game, you’ll come across a whole host of new and exciting wonderments to have a mess around with. These monsters aren’t what you’d usually find in Mario though, more like what you’re be left with when a goomba takes a quick dip in some radioactive waste (the game does take place in a sewer after all.) Along with avoiding monsters, Archie also also has levers, buttons and crates to deal with however they usually require a bit more creativity to reach than just casually ollie-ing over to them. Think of it as like Mario’s take on a parkour game some levels can have you skipping over four or five platforms at a time, with the monsters underneath providing an appropriate discouragement for failure. This means that levels can be set up in such a way as to include some simple puzzles in the way you get from A to B (which usually involves going via C, D and possibly E.) When you reach the end of a platform, you’ll either jump across the gap if you’ve built up enough speed or you’ll drop limply off the edge if you haven’t, however, to go quickly enough to jump, you need a sufficient run up. This auto-jump function brings a great sense of flow to the game and it really shines during the platform traversal sections. You just need to run into it and you’ll immediately start jumping over it. Instead of needing to press a button to jump, Archie will trick his way up small enough obstacles automatically. For the first couple of chapters, Archibald and his skateboard are practically inseparable (I like to think it’s because of a strong emotional attachment, perhaps being the embodiment of some deep rooted father issues.) Because of this, Archibald’s Adventures doesn’t use the standard control mechanics that we’re all familiar with.
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